Wireframes and more
Here are some Wireframes, UVs, Painted Textures and other things that could be important to someone who might want to hire me :)
Originally, I didn’t plan to publish those and the assets were not created specifically for games. I do try to always work neatly though and can follow instructions for polycounts, edgeflows etc. :)
Blender: Background, lighting, shading of coconut and top.
Blender: Posing, modeling of coconut (and top with flowers).
Maya: Modeling, UVs, Shading, basic light.
Photoshop: Texture Painting with UV layout imported.
Blender: Background, lighting, modeling and shading of bubble tea.
Photoshop: Texture Painting of AC shirt.
Maya: Modeling, UVs, Shading, basic light.
Photoshop: Texture Painting with UV layout imported.
Blender: Shading, lighting, rendering, comp.
Blender: Modeling, UVs.
8BitDo Controller References.
Controller front view.
Blender: Shading, normal map for bubbles, lighting, render, comp.
Blender: Modeling after blueprints, UVs, set layout.
UVs had to fit the provided texture, extra UVmap for bubbles.
Provided blueprints.
Blender: modeling, UVs, petal sculpting and simulation.
Blender: Shading, lighting, render, comp.
This is a clayrender of my concept based on a flower. I designed the perfume so it looks like a flower from the top with the petals opening.
Rendered and comped shot, everything made in Blender.
Blender: Lighting, render, comp.
Blender: Cleaned up the CAD Data for shading.
Shading, added coffee beans with Geometry Nodes.
Added shelf, mugs, glasses and machine parts.
Blender: Shading, lighting, render, comp.
Maya: modeling after concepts; UVs.
Blender: Shading, lighting, render, comp.
Maya: modeling after concepts; UVs.
Blender: Cel shading and new lighting.
Blender: Shading, lighting, rendering.
Blender Viewport with wireframes.
Blender: Modeling, UVs, layout.
Blender: Lighting and rendering.
Blender: Shading
Blender: Tree made with particles and Texture painted in Photoshop.
Blender: Modeling, UVs, layout.
Not 3D, but 2D Fanart painted in Photoshop.
Sketch.
Flat shading.
Shadows and details.