Wireframes and more

Here are some Wireframes, UVs, Painted Textures and other things that could be important to someone who might want to hire me :)
Originally, I didn’t plan to publish those and the assets were not created specifically for games. I do try to always work neatly though and can follow instructions for polycounts, edgeflows etc. :)

Blender: Background, lighting, shading of coconut and top.

Blender: Posing, modeling of coconut (and top with flowers).

Maya: Modeling, UVs, Shading, basic light.

Photoshop: Texture Painting with UV layout imported.

Blender: Background, lighting, modeling and shading of bubble tea.

Photoshop: Texture Painting of AC shirt.

Maya: Modeling, UVs, Shading, basic light.

Photoshop: Texture Painting with UV layout imported.

Blender: Shading, lighting, rendering, comp.

Blender: Modeling, UVs.

8BitDo Controller References.

Controller front view.

Blender: Shading, normal map for bubbles, lighting, render, comp.

Blender: Modeling after blueprints, UVs, set layout.

UVs had to fit the provided texture, extra UVmap for bubbles.

Provided blueprints.

Blender: modeling, UVs, petal sculpting and simulation.

Blender: Shading, lighting, render, comp.

This is a clayrender of my concept based on a flower. I designed the perfume so it looks like a flower from the top with the petals opening.

Rendered and comped shot, everything made in Blender.

Blender: Lighting, render, comp.

Blender: Cleaned up the CAD Data for shading.

Shading, added coffee beans with Geometry Nodes.

Added shelf, mugs, glasses and machine parts.

Blender: Shading, lighting, render, comp.

Maya: modeling after concepts; UVs.

Blender: Shading, lighting, render, comp.

Maya: modeling after concepts; UVs.

Blender: Cel shading and new lighting.

Blender: Shading, lighting, rendering.

Blender Viewport with wireframes.

Blender: Modeling, UVs, layout.

Blender: Lighting and rendering.

Blender: Shading

Blender: Tree made with particles and Texture painted in Photoshop.

Blender: Modeling, UVs, layout.

Not 3D, but 2D Fanart painted in Photoshop.

Sketch.

Flat shading.

Shadows and details.